- Solo
- C++ (D3D11)
- 8/2024-12/2024
About
This is a basic graphics engine developed throughout a semester as an assignment for a graphics programming class.
Recent Development
Post-Process Effects
The following post-process effects were added with their repective sliders:
- Box Blur
- Chromatic Aberration
- Pixelization
Shadow Mapping
The main directional light has shadow mapping enabled.
Physically-Based Rendering
The lighting equations used in the main shaders take a number of textures to define the properties of a surface.
- Albedo Texture
- Normal Map
- Roughness Map
- Metalness Map